To/listenYDSubscribe to the official Rick Ast. I.Psyonix has decided to end support for the Mac and Linux versions of Rocket League, saying both platforms combined represent a tiny percentage of its active player base.Step 2: In the Settings window, and click on System. Step 3: In the System window, click on Display on the left.
![]() Fortnite Opengl Error Portable MacBook ProBut if you're using a portable MacBook Pro that you're connecting every day, I wouldn't recommend it. I know this is about games, but I wanted to relay my experience using an eGPU (using the Razer enclosure and an AMD RX Vega 64) in a professional context.I had a good performance boost using Photoshop and Maya. To keep these versions functional, we would need to invest significant additional time and resources in a replacement rendering pipeline such as Metal on macOS or Vulkan/OpenGL4 on Linux. We'd also need to invest perpetual support to ensure new content and releases work as intended on those replacement pipelines."The number of active players on macOS and Linux combined represents less than 0.3 per cent of our active player base. Given that, we cannot justify the additional and ongoing investment in developing native clients for those platforms, especially when viable workarounds exist like Bootcamp or Wine to keep those users playing.If you're having disconnect issues I'd urge you to see if killing the QuickLookUIService process causes the eGPU to immediately disconnect. Using a desktop machine at the office for work has improved my work-life balance, and my productivity.I've been using an eGPU (15" 2018 MBP i9, RX 580, 10.14.x) for over half a year and only ran into connect/disconnect issues once. Now I don't have to carry a bag to work, and my home laptop can cover things in a pinch. It seemed to improve overall OSX responsiveness too, but perhaps that's just the new Mac Mini in action.I still use the old MacBook Pro at home, but it's not my daily machine. If you're doing visual stuff, it's the budget version of a Mac Pro.I've finally reached computing nirvana. Hope this helps.I love my 2018 MBP + eGPU setup to the point that I chuckle whenever I see people claiming how awful these MBPs are. I've googled around and it appears like other people are also having this issue with QuickLookUIService. I uninstalled the app and everything went back to normal. In my case there was a QuickLook plugin from a recently installed trial app that was preventing the eGPU from disconnecting.This powers the macbook, but also offers a bunch of ports and HDMI out to my P2715Q Dell. But with less scandal.I have been using the Blackmagic on my Macbook Air 2018 for several months and I really, really like it.I have a _single_ USB-C cable from the MBA to the Blackmagic. Like the LG monitors Apple helped out with. It has built-in gigabit ethernet, an SSD, and several USB 3.1 ports.Surprised there are still no comments about the Blackmagic eGPU and BM eGPU Pro! And these are not even mentioned in the blog entry.These are the sleek semi-official, Apple-design contributed eGPUs for the macbook line. The eGPU makes for a great dock and access to a more powerful GPU at home. Broadcom 80211 ac network adapter driverI rarely hear the CPU come on when I'm docked with the standard BM eGPU.I run scaled 'looks like' 2560 x 1440. I run in clamshell in a cheap vertical lap top stand. Glad to have a thread I could pipe up about it in.I heard about this bottleneck a lot, but I just haven't noticed it-I do not have thermal issues. I do this almost every day-often not having the patience to use the official "disconnect" process on the system tray icon.Not only does improve OS graphics stuff, like moving between spaces at 4k, but small things like Messages animate more smoothly on this large high res external monitor.I only very occasionally play DOTA 2, and you can get some really great graphics performance out of this eGPU that is not possible on the machine alone.Plus, and very important to me-the Blackmagic eGPU is silent!It is not a cheap add-on but if you have a home office and go portable sometimes an eGPU especially the Blackmagic is really awesome.It is more expensive, but it just works, looks great and idk I dig it. ![]() OSX just has so many things that cripple the gaming experience. Having been a rabid Splatoon player for the past four years, I tried Overwatch on PS4 and just gave up after a while — I don't want my performance tied to arthritic finger bending to try and convince the game to auto-aim for me, I just want to point and shoot as I've been able to do very accurately with the Wii U GamePad and any Switch controller, especially when the PS4 controller supports motion control.MoltenVK helps some of that, but I think it goes beyond supporting OpenGL. Not only that, but I remember the addition of motion controls to the Switch port of Doom being considered such a huge upgrade it might as well have been a new game.I'm with you on auto-aim being a sad hack. I'd play that!Well-made motion controls (to the point that motion controls from any other shooter feel terrible) really feel like mouse-level precision for Splatoon.On the other hand, Splatoon is a third person shooter so it may not translate too well to a first person shooter, although you do get first person perspective when using a Charger, the game's terminology for a sniper weapon, with a scope. Everyone is blowing 1m-wide holes in one-another with giant laser cannons. Maybe a game could give people, instead of hitscan line guns, extruded hitscan beam weapons of some diameter. We've gone so far as to dedicated the first hour of every LAN session we do to fixing OSX bugs. The same game on the same laptop model on the same version of the OS will have two entirely different issues. The amount of bugs we encounter with OSX compatibile games is stunning. In real low level APIs you use structs because they are memory mapped and/or aligned pretty much as the hardware expects it, but Vulkan is a hardware agnostic API.And yeah, Metal is probably a better API but it is also only available on Mac which makes it a no-go for pretty much everyone outside the Apple bubble.Personally i'll stick with OpenGL for the time being. It just isn't a priority on OSX whatsoever, and the UX of it shows.> OpenGL is in maintenance state on all platforms basically.The OpenGL 4.6 spec was released four months ago with new features and extensions come out all the time.> Vulkan opens the whole low-level can of worms on youVulkan's API is unnecessarily ugly, it gives the impression of a low level API with all the structs and such but in reality the driver just picks up data from those structs to move around. It's surprising given how good the mobile gaming experience is on iOS devices. To click and drag to select units, you have to click, wait half a second, then drag, otherwise the drag action will only select the last half of what you were trying to select), a lack of ability to minimize full screen apps meaning you have to close the game to change any setting or join a different discord channel (or do non-exclusive fullscreen, leading to a large drop in FPS), and a small subset of machines (about 1 in 10) that simply cannot go over 20FPS regardless of resolution/rendering settings/game selection. Considering they still support Carbon (even if only for 32 bit programs), it might be a while until they drop OpenGL though.
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